Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects. Anticipation (1 Divinity): Your Ultimate Skills gain 20% Cooldown Reduction. Every 20 seconds, your next Skill is guaranteed to Overpower. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Blood Boil (6 Eternity): When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops.Stat Values displayed represent Level 3 Vampiric Powers. Listed below are the Vampiric powers recommended for this build ranked by importance. Casting a Defensive, Macabre, or Agility Skill will unleash stored souls to attack nearby enemies. Make sure your equipped Chest, Pants, Gloves, Boots, and Helm contain the appropriate Pacts (Ferocity, Divinity, and Eternity) that match the activation costs listed on the powers.Ī Vampiric Curse status effect has been added to compliment the new powers: Killing an enemy affected by your Vampiric Curse stores their soul. Spend Potent Blood, acquired from vampiric enemies, to unlock and upgrade Vampiric Powers. The Season 2 theme introduces Vampiric Powers that provide build-altering bonuses. New: Earth Skills deal 10% increased Critical Strike Damage, increased by 25% of the total amount of your Bonus Damage to Crowd Controlled up to 40%.īest Vampiric powers for Earth Bear Landslide Caster Druid.Previous: Your Earth Skills deal 30% increased damage to enemies afflicted by Crowd Control.Fortify amount changed from being based on Base Life to Maximum life.You gain +5/10/15% Resistance to All Elements.Critical Strike Damage bonus amount now has a maximum of 200%.+% Total Armor affix has been increased by 160%.All classes are affected by this change, therefore it doesn’t necessarily hurt any one class weaker compared to others. This change is a nerf to make Critical Strike Damage and Vulnerable Damage comparable to other damage increase options. Increased Critical Strike/Vulnerable Damage are now additive with other damage increases instead of being multiplicative.Furthermore Intelligence now gives +0.025% All resistance per 1 Intelligence instead of 0.05% All Resistance to compensate. Resistance values on equipment, Elixirs, and Paragon have been increased to more easily reach the cap of 70%. Resistances now stack additively and no longer become less effective with each additional source while also contributing their full value to Non-Physical Damage Reduction.Check the Changelog for all the other guide updates. The following list details the changes in the Season 2 Patch Update that are specific to this build. To see how this build compares to the other builds on our site, you can check out our build tier lists.
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